CS:S Low Poly Rigged Hands for CS 1.6 Player Models
|
|
80T | Дата: Понедельник, 03.09.2012, 20:57 | Сообщение # 1 |
Рядовой
Группа: Проверенные
Сообщений: 5
Репутация: 0
Статус: Offline
| http://forums.alliedmods.net/showpost.php?p=1788974&postcount=356
Test Test Test... Why I can't create a new Topic... ?
Hmm... It seems I can't use stupid BBCODE...
|
|
| |
Northstar | Дата: Вторник, 04.09.2012, 05:06 | Сообщение # 2 |
 Рядовой
Группа: Проверенные
Сообщений: 5
Репутация: 0
Статус: Offline
| ty modeliki konvertil? asiu dai pliz does it yours convert? what is your number icq?
|
|
| |
80T | Дата: Вторник, 04.09.2012, 07:25 | Сообщение # 3 |
Рядовой
Группа: Проверенные
Сообщений: 5
Репутация: 0
Статус: Offline
| I don't speak russian, sory... If you ask if I converted the player models from CS:S - Yes I don't use ICQ, I use Yahoo Messenger... The hands model I converted from CS:S v_hands weapon model because I was too lazy to rig all 9 player models hands So I made a "universal" hands model for all players (TE/CT/VIP) First time I rigged the hands as they were but this lead to a high poly count So second time I reduced the poly count on the hands and redone the player models Also this way the player models have same hands as the v_weapon models and uses the same texture but smaller Further more these hands can be used to any player model with very little modification needed I post this here because I saw that almost every player model has different problems with hands... Either the hands don't have all bones, thus they aren't animated, either when animated they look awkward...
|
|
| |
Northstar | Дата: Среда, 05.09.2012, 19:06 | Сообщение # 4 |
 Рядовой
Группа: Проверенные
Сообщений: 5
Репутация: 0
Статус: Offline
| do you have skype? can you convert 1 player model from css for me? or from csgo? or can you teach me how to? i need your player models but with tehir normal hands and with defuse and bomb like in css/csgo
|
|
| |
80T | Дата: Среда, 05.09.2012, 19:30 | Сообщение # 5 |
Рядовой
Группа: Проверенные
Сообщений: 5
Репутация: 0
Статус: Offline
| I have Skype but I never used it... I don't remember my username & password for Skype now I'm not home Rigging default hands of CS:S player models it's a pain and looks bad because the polygonal structure it's only good for rigging on bones with vertex weights. That's why I made a "pair of hands" for all models. It was a bit harder at first but now I can use them on any player model with very little effort. Not to mention that using these hands the players have the same hands models as the v_weapon models, just lower poly count (as it should be)
Changing only the backpack of players (Bomb/Defuser) isn't much of a problem. It will just take a new reference and a recompile. If you just want CT to have CS:S Defuser you only need to change the texture and save the models The CT player models already have CS:S Defuser, I only used a different texture which I found to be nicer. To change TE to have CS:S Bomb I will recompile them with the w_c4 model, but this I'll do when I'll get back home
|
|
| |
Northstar | Дата: Четверг, 06.09.2012, 05:48 | Сообщение # 6 |
 Рядовой
Группа: Проверенные
Сообщений: 5
Репутация: 0
Статус: Offline
| convert please this model of vip css
|
|
| |
80T | Дата: Четверг, 06.09.2012, 20:21 | Сообщение # 7 |
Рядовой
Группа: Проверенные
Сообщений: 5
Репутация: 0
Статус: Offline
| I can't download it... ~15 Kb/s and drop to 0Kb/s when almost half downloaded... very bad sharing host.
|
|
| |
Northstar | Дата: Пятница, 07.09.2012, 03:30 | Сообщение # 8 |
 Рядовой
Группа: Проверенные
Сообщений: 5
Репутация: 0
Статус: Offline
| download HERE
|
|
| |
80T | Дата: Суббота, 08.09.2012, 18:29 | Сообщение # 9 |
Рядовой
Группа: Проверенные
Сообщений: 5
Репутация: 0
Статус: Offline
| I just got home I downloaded the model and decompiled it. It doesn't have LOD references... I use LOD2 or LOD3 reference for converting the models. This model has too high poly count for CS 1.6 and it will look very bad when converted. I don't promise anything, but maybe tonight I will take a look and see what models were used to make this vip model. If I find them I will decompile the original models and use the LOD's to remake the model for CS 1.6
Сообщение отредактировал 80T - Суббота, 08.09.2012, 18:33 |
|
| |
Northstar | Дата: Воскресенье, 09.09.2012, 13:35 | Сообщение # 10 |
 Рядовой
Группа: Проверенные
Сообщений: 5
Репутация: 0
Статус: Offline
| i decompiled this model, i have textures and meshes (refs), qc, i can give them for you, just asign to bones of cs1.6, please dont use your hands smds, make all original
|
|
| |