"Weapon_awp.Draw"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.00"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_deploy.wav"
}

"Weapon_awp.Boltlock" 
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.00"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_Boltlock.wav"
}

"Weapon_awp.Boltback" 
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.00"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_Boltback.wav"
}

"Weapon_awp.Boltpush" 
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.00"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_Boltpush.wav"
}

"Weapon_awp.Clipout" 
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.00"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_clipout.wav"
}

"Weapon_awp.Cliptap" 
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.00"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_cliptap.wav"
}

"Weapon_awp.Clipin" 
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.00"
	"pitch"			"95,105"

	"wave"			"weapons/awp/awp_clipin.wav"
}

